Inside the Fallout Universe, Gaming’s Most Surprising TV Hit
The post-apocalyptic TV show has made a triumphant return to its platform, and it's safe to say that viewers were agreeably astonished by the quality of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it managed to capture various facets of the player's experience.
We followed vault-dweller Lucy, attempting to do the right thing and discovering that the barren landscape made that very difficult; Max, the Brotherhood of Steel rookie, who starts challenging his cult's leadership and unleashes a lot of havoc in powered exoskeleton; and the Ghoul, a standout performance who has completely shed any sense of morality out in the irradiated badlands.
Building Anticipation for the Second Season
The debut season's finale disclosed key information about who helped cause the global annihilation that sealed a society in subterranean shelters for hundreds of years. It also posed several enigmas unresolved for the upcoming chapter – and, this time, expectations are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.
“Starting the initial season, people were like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the response to the show, so now people are arriving with more eagerness and new expectations.”
A New Vegas Vibe for Season Two
The upcoming season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the series, even if it was technically flawed at launch.
“It embodies a desert vibe, a Southwestern essence, that’s so key to that game,” says the co-creator. “That parched, desolate Route 66 feeling of the game is so much rewarding to incorporate into the show.”
In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators indicate that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its production team prioritized physical models and environments were constructed, echoing the improvised nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a blue screen,” comments another of the showrunners. “The key objective of an adaptation, especially of a interactive medium, is to appear as if it’s tangible.”
Indeed, pretty much each creature you see on-screen is physical, including the notoriously frightening mutated beasts known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is made by talented film-makers who are also passionate gamers, alongside the visionaries behind the franchise. This common understanding for the universe is clear in the end result.
The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This schedule will foster a different weekly discussion, something the team themselves are excited to observe.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises the game director. “I am excited to seeing what people think.”